*Two months ago!
And I forgot to post about it because we’ve been SO DANG BUSY!
To make up for the lack of updates on our upcoming release, here’s an image of an extremely out of place horse.
We made a totally jawesome video of Dioxin Dump HQ explaining the rules and mechanics of Beasts of Burden! Give it a watch!
Here’s a breakdown of the rules, for those of you who ain’t got time for youtubes:
Here’s some constraints!
For Immediate Release
For Further Information Contact
Rebecca M. Schranz (314) 504-3532
Dioxin Dump Games Launches Kickstarter Campaign for Card Game Beasts of Burden
June 23, 2014: Dioxin Dump Games started their month-long Kickstarter campaign this morning for their second game, Beasts of Burden.
Beasts of Burden is a quick-playing game of treachery and debauchery that happens to center around constantly swapping items in your inventory. In the game, players must carry around weapons, tools and treasures, each with separate weights, values and uses in order to defeat monsters, avoid traps and solve puzzles in an absurdist dungeon.
“I love pen and paper RPGs, but I hate managing encumbrance,” said Stuart Keating, the game’s designer. “So, creating a fast, fun card game around what kind of junk is in your backpack was an interesting challenge, and I think fans of Munchkin, Fluxx and Kingdom of Loathing will appreciate the aesthetics, pace and mechanics.”
After their first game, Three Days until Retirement, raised nearly $10,000 on Kickstarter, Dioxin Dump is quickly gaining a name as a producer of unique, interesting content throughout the gaming community. While Three Days met the demands of a niche RPG-based group of gamers who love 80s cop action films, Beasts of Burden is a simpler, faster game designed for a much wider audience.
The campaign’s $6,000 fundraising goal will allow Dioxin Dump to professionally print the game and will result in over 100 custom illustrations by the talented Nikki Burch, while also producing additional physical goods. Campaign funds will also fund professional editing and fulfillment services from project manager Rebecca Schranz, ensuring a timely release of a high-quality game.
At all funding levels, backers will receive an instant PDF of the beta game rules, as well as instructions for creating the cards at home. From there, it’s all gamer gold: $10 buys a digital copy and $20 a physical copy; Higher-priced tiers include “fan club packs” full of physical goods as well as tank tops.
Many tiers are geared towards group purchases to make purchasing easier for stores, international purchasers and game clubs. “Two of the driving forces behind Dioxin Dump are collective action and that feeling you get when something weird shows up in the mail,” said Keating. “We want to make sure people can get together with their weird friends, order cool, weird stuff through the mail, and then do cool, weird stuff with it.”
The Kickstarter campaign for Beasts of Burden runs until the morning of July 23, 2014 and can be found at http://kck.st/1puDv1p.
Last fall, we ran our first-ever crowdfunding campaign to fund our first-ever game, Three Days Until Retirement. The project was incredibly successful, raising $9,925 on a $3,000 goal. We ended up with 351 backers, 253 of which received physical goods.
Having fulfilled the Kickstarter (with the exception of a tiny amount of physical content shipping separately to about 30 people) and amassed the numbers, I now have a much better idea of the margins and cost and hopefully a few ideas/lessons worth sharing. Here goes:
Wow, $9100 seems like a lot of money! It is a lot of money! But, if you’re in the indie publishing business, that money has a lot of claims on it. Let’s break down the expenses.
So our production cost was $7,359, and I have approximately $1000 (cost value) in merchandise available for sale/distribution. Not too shabby!
ELEPHANT IN THE ROOM TIME How you gonna get all this shit shipped to your delightful backers?
Not going to lie, shipping kept me up at night once or twice. I ran a few estimates but had no real idea what to expect. I’m going to help y’all out though and give you weights, costs, etc.
That brings our total cost to: $8900.43. Subtract that from $9100, and I got to LIVE THE HIGH LIFE on $199.57!
So what did we learn today?
GOLD TIMEX 1 is the first expansion content for Three Days Until Retirement.
Instead of playing as grizzled cops in an over-the-top metropolitan area, players assume the role of “special investigators” with unique powers, personalities and drawbacks that must explore some mystery happening in Mapleton, Metro City’s weirdest suburb.
An homage to the “surreal suburb” genre (Twin Peaks, The X Files, etc), this expansion to Three Days Until Retirement will open up a whole new can of adventuresome worms!
Beasts of Burden is a quick-playing game of treachery and debauchery that happens to center around constantly swapping items in your inventory.
In short, players carry around weapons, tools and treasures, each with separate weights, values and uses in order to defeat monsters and puzzles in a nine-card grid in the center of the play area (the “dungeon”).
Players must constantly swap items in their pack to stay below their weight limit while trying to earn as many points as possible, through solving puzzles, killing monsters,avoiding traps, collecting treasure and solving quests.
Throw in some traps (you play them in front of other players to prevent them from adventuring in the dungeon) and some curses (Tiny Legs reduces the amount of weight you can carry and TRANSMUTATION! allows you to add weight to items, among many others) and you have a fast-playing game of hoarding, mayhem and backstabbing, all illustrated by Nikki Burch!
So not only are you getting a kickass game, you’re basically getting over 100 pieces of art! You’ll practically be a Carnegie! Or perhaps a Mellon!
The game ends when someone completes a quest, or when another player punches you for repeatedly placing traps in front of them and pickpocketing all their treasure.
But enough about the rules, let’s see some examples of the cards you’ll get to moisten with your clammy hands (your hands are sweaty because you are feeling the excitement and also your stress levels are up in a good way from all the high-flying fun):
“But Stuart!” You say, rhetorically. “I’m but a lowly adventurer and can only carry ten units of weight! Surely that will limit the amount of fun I have?
Well, the constraint is part of the fun, my hypothetical friend. Plus, you might find some delightful containers that increase your carrying capacity, like the Bag of Holding:
You’re a damn good cop, even if the brass thinks you’re a loose cannon, and you’ve got 3 days to solve one last case before retirement.
“Disregards the rules”
Sure you’ve heard all that before in the chief’s office, in the station’s locker room, at one of your misconduct hearings.
The brass doesn’t like you because you don’t have time for their “procedure” or the so-called “constitutional rights” of the scum you haul into the station.
But you’re still on the force. You wanna know why? Because you’re a great goddamn cop. That’s why. You’ve got good instincts, you’ve got good contacts, and even though you’ve got a beergut and an ulcer, you can still crack skulls and book perps with the best of them.
In three days you’ll retire as a sergeant. You knew early on that you’d never be an officer, and you were ok with it–sitting behind a desk is for people who don’t have policing in their blood. However, with the changes to the department’s pensions, you’re looking at a pretty lean retirement.
“What’s this?” You scroll through the dispatch that Suzie just dropped on your desk. Your eyes catch a few phrases: “urgent case” …”Mayor wants this cleaned up”…”Book the perps in 72 hours and you get a promotion.”
You straighten your uniform and head towards the Chief’s office. Three days to solve one crime? Piece of cake. And a promotion. What could possibly go wrong?
Three Days Until Retirement is a fast-paced one-session tabletop RPG about cops going rogue to solve one last crime. Inspired by classic eighties cinema about cops on the edge, this game uses a unique card-based resolution system that requires strategically balancing investigative work, action and combat.
The game supports one-session or continuous campaign play and has suggestions for making the game as gritty or as gonzo as you want. Gameplay is rich enough to entertain veteran tabletop gamers yet accessible enough for non-gamers to pick up in a few minutes of play.
Three Days contains the full rules for playing the game, character creation, variant rules and a “lazy DM” section that contains a plot generator, NPC generator, scene generator, clue generator and henchman/villain generator, all done with playing cards!
All you need to play are the rules, 2-5 people, some pen and paper, two decks of cards and some tokens!